Blog

How We Launched Our First Game: Lessons and Mistakes

Launching our first mobile game was exciting, chaotic, and deeply educational. We didn’t expect perfection — and[…]

Why the First Player Session Is Crucial — and How to Improve

When a player opens your game for the very first time, that session sets the tone for[…]

What Matters Most in a Hyper-Casual Game: First Screen Focus

In hyper-casual games, every second counts — especially the very first one a player sees. The first screen is[…]

Creating Games That Hook From the First Tap
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